Heros Of Might And Magic 2 Download
Academy - Wizard | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
DisrupterSpecializes in Curse of Vulnerability then that the spell not only decreases the defence force of the target, but also inflicts damage. Damage inflicted depends on hero level. Hero:
| Flame WielderEffective Spellpower of the hero is increased when casting fire-based spells. Modifier depends on hero level. Hero:
| Golem CrafterSpecializes in Golems. Fe Golems and Steel Golems in hero's regular army proceeds +one to their attack and defense force for every two levels of the hero, starting on first level. Hero:
| Gremlin PrimarySpecializes in Gremlins. Gremlins and Master Gremlins in hero's army proceeds +1 to their assault and defense for every two levels of the hero, starting on starting time level. Hero:
| Principal of ElementsEvery time a friendly stack dies, a grouping of elementals enters combat at the hero's side. The number of elementals increases depending on hero level. In addition, Summon Elementals and Summon Phoenix spells cast by the hero are more powerful. Hero:
| MentorSpecializes in Mage. Mage and Archmage are more than efficient depending on hero level Hero:
| MysticHero is able to restore mana in combat gradually by himself. Restoration speed depends on hero level. Hero:
| Spell TwisterThe Spell Twister ability increases the chance that redirected enemy spells state on ane of the enemy units instead of going in a random direction. Hero:
| WindspeakerHero'south turns come up faster in combat depending on hero level. Hero:
| ||
Dungeon - Warlock | ||||||||||
Black HandSpecializes in Scouts. Scouts and Assassins in hero's army gain +1 to their assault and defense force for every two levels of the hero, starting on start level. Hero:
| Claret MistressSpecializes in Blood Maidens. Blood Maidens and Claret Furies in hero'due south regular army proceeds +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
| GoadEmpowered spells mana toll is reduced by 5% and + additional 1% per hero level. Hero:
| Coven MistressShadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero'south current target. Chance increases depending on hero level. Hero:
| Dark MysticNighttime Ritual power is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level. Hero:
| IntimidateEnemy units have penalty to initiative, depending on hero level. Hero:
| Lizard BreederSpecializes in Raiders. Raiders'southward special attack Cadger Bite deals more damage, depending on hero level. Hero:
| Master of InitiativeAll creatures in hero's army get +one% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero. Hero:
| Poison MasterEnemy units may enter the gainsay already poisoned, chances depend on hero level. Hero:
| Shadow DancerLess damage is suffered from distant attacks, reduction depends on hero level. Hero:
| Slave DriverSpecializes in Minotaurs. All Minotaurs and Minotaur Guards in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
|
Fortress - Runemage | ||||||||||
Border GuardHero has a bonus to his Defence (+1 Defence for each 2 hero levels) if fights are one day abroad from owned city. Hero:
| Aureate TongueNeutral creatures are more than likely to join this hero. Moreover victories provide this hero with golden and resources. Hero:
| Keeper of the FlameSpecialises in Priests. Rune Priests and Patriarchs in hero'south army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level. Hero:
| King of the Stone HallsAll creatures in hero's regular army have "Rune of Thunderclap" effect permanently active (refreshes at the start of creature turn). Hero:
| Principal of the RunesWith each level-up, the hero can spontaneously acquire one more than Runic Spell. Hero:
| ProtectorSpecialises in Defenders. Defenders in hero'due south regular army gain +one to their Law-breaking and Defence force for every two levels, and +1 to their Hit Points for every v levels of the hero. Hero:
| RiderSpecialises in Riders. Behave Riders and Blackbear Riders in hero's army proceeds +ane to their Criminal offense and Defense force for every two levels of the hero, starting on first level. Hero:
| Rune ArtistChances of success with Fine Rune feat are increased by 20% from the showtime and past +i% for every level. Hero:
| Sacred HammerEach time the hero casts a light magic spell on a friendly creature, in that location is a adventure that the 'Righteous Might' spell will be cast freely upon the afflicted unit. Hero:
| Precipitous BladeSpecialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +i to their Offense and Defence force for every two levels of the hero, starting on starting time level. Hero:
| StormcallerLightning-based spells of this hero are irresistible for the enemies (immunities and magic-proof nevertheless apply). Hero:
|
Haven - Knight | ||||||||||
Archer CommanderAll Archers and Marksmen in hero's army proceeds +i to their attack and defense force for every two levels of the hero, starting on kickoff level. Hero:
| Beloved of the PeopleAll Peasants and Conscripts in hero's regular army gain +ane to their attack and defense for every two levels of the hero, starting on get-go level. Also, all Peasants in hero's army earn some other +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability. Hero:
| Cavalry CommanderCavaliers and Paladins in hero's army go additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful. Hero:
| DragonblessedAll creatures in hero'due south army become a Bless upshot for the whole gainsay. Hero:
| Griffin TrainerAll Griffins and Majestic Griffins in hero's army proceeds +one to their attack and defense force for every 2 levels of the hero, starting on first level. Griffins get Battle Dive Ability. Hero:
| Infantry CommanderAll Footmen and Squires in hero'due south regular army gain +one to their attack and defense for every ii levels of the hero, starting on first level. Hero:
| Paragon KnightThe effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced past 1. Hero:
| PathfinderHero's motion points are increased by 1% per every two hero level. Hero:
| Siege EngineerBallistae receive +one to their assail for every level of hero. Catapult'due south chance to striking the wall is increased by ii% for every hero level. Hero:
| SuzerainHero contributes 250 gilt pieces in kingdom treasury per twenty-four hour period. Hero has a 2% per level disbelieve for troop training in Oasis towns. Hero:
| WindriderThe effect of Haste spell is increased by 1% for every hero level. Hero:
|
Inferno - Demon Lord | ||||||||||
Aura of SwiftnessThe initiative of all creatures in hero's army is increased by 1% per hero level. Hero:
| Chosen of ChaosLuck of all hero's troops is increased past 1. Likewise, enemy hero can not utilize Tactics ability in gainsay. Hero:
| Gate KeeperThe number of creatures called through the Gating increases past 1% per hero level. Hero:
| Hound MasterAll Hell Hounds and Cerberi in hero's ground forces gain +ane to their attack and defense every two levels of the hero, starting on first level. Hero:
| Iron MaidenBallista's shots nether hero's command achieves fireball consequence. Spell power of this fireball increases by +1 for every five hero's level. Hero:
| MindreaverThe Confusion spell has an additional effect of decreasing target's mana by one point per every hero level. Hero:
| RusherHero's motility points are increased by five% instantly and by + 1% per every four level. The price of Teleport spell is reduced by half. Hero:
| SpellbreakerAll creatures in hero'due south army gain 5% Magic Resistance and + 1% per hero level. Hero:
| TemptressAll Succubi and Succubus Mistress in hero's army proceeds +1 to their assault and defense for every ii levels of the hero, starting on first level. Hero:
| ||
Necropolis - Necromancer | ||||||||||
BansheeThe effect of Banshee Howl ability increases every bit hero gains new levels. Hero:
| Death LordAll neutral undead creatures will bring together hero's regular army. The number joining regular army is 50% of initial number + two% per hero level. Hero:
| EmbalmerThe Starting time Assist Tent volition heal 5 more hit points per hero level. The damage in case of Plague Tent ability is likewise increased. Hero:
| ReanimatorThe Raise Dead spell has increased effect. The spellpower of this spell is increased past ane for every v levels of hero, starting on first level. Hero:
| SouldrinkerThe Expletive of Weakness spell non merely lowers fauna's damage, only also reduces creature's defense by 1 for every three levels of hero, starting on starting time level. Hero:
| SoulhunterEvery time a group of enemy creatures dies information technology is replaced past a grouping of friendly Ghosts for the time of gainsay. The number of Ghosts depends on hero's level. Hero:
| SpellwringerIf enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again in this combat. The probability of blocking increases equally hero gains new levels. The higher the spell'southward circumvolve, the harder it is to block it. Hero:
| Vampire PrincessAll Vampires and Vampire Lords in hero's regular army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
| Zombie LordAll Zombies and Plague Zombies in hero's ground forces gain +1 to their attack and defense force for every two levels of the hero, starting on first level. Hero:
| ||
Sylvan - Ranger | ||||||||||
Battle-HardenedAll experience that hero gains later battles is increased by ii% per hero level. Hero:
| Blade ChiefAll Blade Dancers and War Dancers in hero's army gain +1 to their assault and defence for every two levels of the hero, starting on first level. Hero:
| Elven FuryBract Dancer, State of war Dancer, Hunter, Main Hunter, Druid, Druid Elder go Enraged ability. Hero:
| Master of the HuntAll Hunters and Main Hunters in hero's army gain +one to their attack and defense force for every ii levels of the hero, starting on first level. Hero:
| Storm of ArrowsPointer barrage of the enemy ranks at the start of every battle, total damage depends on hero level. (Applies to Sylvan ranged units but). Hero:
| Swarm QueenWasp Swarm spell is more effective depending on hero level. Hero:
| Swift StrikerCreature's in hero'southward army have a Hero:
| Sword of SylannaAll Sylvan creatures under hero's control inflict +2% more than damage to favoured enemy for every hero'south level Hero:
| Unicorn MaidenAll Unicorns and Silver Unicorns in hero'southward army gain +1 to their set on and defense for every two levels of the hero, starting on kickoff level. Hero:
|
This information comes from the Heroes 5 release version (v2.1).
Yous can discuss Heroes V skills, abilities and hero specialties with the Heroes Community.
Thanks to sfidanza for creating the Heroes V skills and abilities pages!
Thanks to Valeriy for optimisation!
DOWNLOAD HERE
Posted by: blissfestand.blogspot.com
Post a Comment